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Repetitive use of assets turn landscapes into a monotonous ocean of similar looking trees, grass textures, and rocks until you reach a new biome. Low resolution textures across the board make the game look ugly. The exploration is hindered further thanks to the game's terrible graphics. Watching out for danger while also managing your priorities like food and water is tough enough already, but it's made tougher thanks to needing to navigate to the character menu to see your current food and water levels.
#7 days to die xbox review full#
The world is full of nasty things like zombies, bears and traps. I found this dark brown bird nest on this pitch black rooftop.Įxploration is difficult. This is the real 7 Days to Die experience. You're left to your own devices left to establish your own priorities via scavenging and exploration. As you complete these tasks you find yourself kitted out with at least enough to get you through your first night-some clothes, a stone axe, a bow and some arrows-and then all guidance stops. So when you start 7 Days to Die on the morning of your first in-game day, you're told your top priority is to find wood, plant matter, small stones and more to create the basic items you need for survival. The core appeal of a survival game, as tedious as it may sound, sees players analyze, prioritize and capitalize on threats and opportunities which present themselves in the game world.
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The hurdles to your survival are numerous, and the tasks required to overcome those hurdles can require complete knowledge of scavenging, crafting and item use. Dumped in an unforgiving world, you're tasked with living first for a day, then seven days, and then for as long as possible. 7 Days to Die understands what games in the survival genre strive for.
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